iorewsi.blogg.se

Empires of the undergrowth kickstarter
Empires of the undergrowth kickstarter










Therefore the experience should be similar to the final product. This content is considered to be complete and unlikely to be added to between now and final release (except for potential bug fixes, performance updates etc). The early access version includes four stand-alone missions with unique creatures, music and narration as well as a short “formicarium” story mode. “We have re-structured some parts of the game specifically for early access. What is the current state of the Early Access version? New missions will be introduced over the course of Early Access, and these will feature new ant species, enemy creatures and environments.”

EMPIRES OF THE UNDERGROWTH KICKSTARTER FULL VERSION

“The main difference between the full version and early access versions will be the number of playable missions. How is the full version planned to differ from the Early Access version? “We estimate 18-36 months of further development with community engagement.” We would much rather continue our work in the same manner as we have done for the past year: with the help of our enthusiastic ant-loving community.”Īpproximately how long will this game be in Early Access? It seems to make little sense holding back the game’s release for months of development whilst we work on additional levels, and features.

empires of the undergrowth kickstarter

All of these will need balancing, and that process works best with player input. However, while we are confident about the state of the game’s mechanics, and the amount of playable content currently available, there are additional game modes, creatures and abilities that we are still working on. We have now reached a point where we are able to release something far grander than the original demo. We feel this has ultimately resulted in a better overall game and we want to continue moving forward with help and suggestions from players.Ī side effect of this iterative community focused development, is that whilst we have been putting more time into tweaking the game’s inner workings to create the ideal mix of ant colony realism and compelling gameplay, it has put us behind schedule in terms of producing a final product that we can label as “complete”. “Since releasing our first demo in Spring 2016 we have received mountains of feedback from the community, which has been constantly shaping the game’s core mechanics and features.










Empires of the undergrowth kickstarter